Saturday, April 6, 2019
Licensed Casino Gambling Essay Example for Free
pass Casino Gambling testIndividual effects Is looseness generally harmful to the private gambler? Yes * Gambling is irrational and wise and should, therefore, be regulated by the government. at that place may be the possibility of winning a grownup prize, but the overwhelming likelihood is that a gambler will lose m peerlessy. This is ensured by the fact that Casinos atomic number 18 profit-minded organizations, and calculate their odds so that they will al styluss make a profit. Because gamblers atomic number 18 always believably to lose and suffer as a result, the operation bottomland be seen in many ways as an irrational exercise. Gambling attracts tribe with little money who atomic number 18 desperate for a windfall. These ar the nation who give the axe least afford to lose money. They should be protected from the temptation to gamble. NoContention that the general individual losses from frolic are justified by it being a fun and leisurely bodily fun ction worth paying for Gamblers know that, overall, they are likely to lose money. They gamble because it is a leisure avocation that they enjoy.There is nonhing irrational about this. Some people get an enjoyable thrill from the impertinent possibility that they might win a huge prize crimson if they lose, they enjoy the experience. Some forms of shimmer are highly sociable. For example, many people go to bingo halls to sp death time with friends. Society accepts people spending (wasting?) money on other(a) leisure pursuits with no material benefits (e.g. cinema tickets, honoring sport) looseness should not be any unlike. It is patronizing to suggest that people, including those on low incomes, should not be able to choose how they spend their money. * Psychological benefits of looseness Some argue that swordplay offers mental benefits. The psychological benefits may include 1. A feeling of control (which some describe as God-like). 2. Confidence that extends from feel ings of executive director control in ending-making. 3. Benefits in the ability to psycho-analyze other peoples thoughts, and placing moneyed interests and incentives behind the results of such psycho-analysis.1 4. Total engagement and peak experience. It provides the gambler with peak experience, that godlike feeling when all of ones physical and emotional sensations are go.2 5. The flex from daily tension.6. Feelings of exercising the adventurer within us that part of ourselves which lusts for change, the wooing of the unknown, change, danger, all that is newIt is part of what makes us human.3 7. Feelings of engaging in a ubiquitous, historical human tradition. 8. Emotions of non-conformity and freedom. One source quoted a gambler who said, all(a) day long you do what them dumb bastard supervisors tell you. Dont make no difference whether it makes sense or not. Sometimes you just gotta get out of line.4 * Gambling increases individual efficiency Studies show that, impertinen t to popular belief, shimmer is by and large beneficial to the gambler and increases rather than decreases his efficiency. It is beneficial in that it stimulates, offers hope, allows decision making, and, in many cases, Crime effects Does play cause an increase in motley kinds of colligate criminal activities? EditYes * Casinos are often associated with criminal activity. Drug dealers and prostitutes operate near casinos they know that there are a large number of potential clients in the area.Casinos can therefore be devastating to neighborhoods. EditNo * nation committing shames should be prosecuted. The existence of criminals does not make nearby businesses (including casinos) dissipated. It is perverse to punish people who just compulsion to gamble (and not take drugs or use prostitutes) by taking away their chance to do so. Bad industry? Are casinos an industry with bad merit? Is nothing of value begetd by casinos? Yes * Casinos dont produce any product Many contend th at gambling is inappropriate because it does not generate any open product. One commentators says that gambling is an ethe satisfying substancea biological substancethat produces highsgenerated usually by anticipation.5 No * Contention that casinos are affect in the entertainment business, and need not produce a tangible product Gambling is a form of entertainment that is similar to many other forms of entertainment the objective is merely to cling to a desired emotional response from the audience. Movies, theater, fair-grounds, concerts, sporting-events, and casinos are all similar in that their primary function is to foster an environment of entertainment.That is their product, which need not be physical in order to be viewed as valuable. colony Is gambling commonly habit-forming, and would this be a reason for regulating it? Yes * Gambling is addictive. Many people end up gambling to try to recover money they have already lost. This is known as chasing losses. It results in p eople staking more and more money, most of which they will lose. Gambling addicts often turn to abomination to feed their addiction. Addiction is highly damaging to families, since gamblers will spend whatever money they can on gambling. People start to gamble without thinking that they will become addicted. Once they become addicted, it is too late. As with drugs, it is better to toss away gambling to stop people getting started in the first place. * Analogy that gambling truly is like a drug, and should be treated as a controlled substance * It is drug-like in the way that it dramatically utilizes human chemicals William M. Thompson, Gambling A Controlled Substance, PBS Interview, 1994 Is the comparison of drugs and gambling unfair? Consider the lecture of Thomas R. OBrien, formerly Director of Gaming Enforcement for the state of New Jersey. In 1984 he told a convocation on gambling that the success of Atlantic City was tied to how rise up it sold its only products.He then s aid That product is not entertainment or recreation or leisure. Its really epinephrine a biological substance capable of producing excitementhighs and generated usually by anticipation or expectation of a future event, especially when the outcome of that event is in doubt. According to chief regulator of the industry, gambling was not only a drug, but a mind-altering drug. * The addictive and destructive nature of gambling is excessively drug-likeWilliam M. Thompson, Gambling A Controlled Substance, PBS Interview, 1994 Where governments do not prohibit, the majority can exercise self-control. Seventy-five percentage gamble responsibly. They find it an entertaining diversion. But another 20 percent overindulge. They incur debts that impair abilities to maintain their families, unless they stop.Usually they can. Four percent cannot stop without intervention of others. Then there are the one-half to one percent (and these are conservative estimates) who fall into destructive behavi ors when exposed to gambling. Families are destroyed, friendships broken, employment disrupted. Cycles of deception and crime lead to ruined livesand in many cases, suicide. No * Contention that gambling is not physically addictive Unlike drugs, gambling is not physically addictive. It is only psychologically addictive in some people. lonesome(prenominal) a small percentage of gamblers have an addiction. Many more get enjoyment from gambling without problems why should these people suffer because a few others get addicted? The risks of gambling addiction are well known. People can make a conscious choice to start gambling, and are aware of the risks of addiction. discussion programmes can address the problems of those who are addicted. Economic harm? Do casinos casinos cause frugal harm or provide very few economic benefits? Yes * The long-term economic negatives outweigh the short-term economic gains magic trick Warren Kind, The Business-Economic Impacts of Licensed Casino Gam bling in West Virginia Short-Term Gain but long-term Pain, PBS, 1994 While the dollars invested in various legalized gambling projects and the jobs initially created are evident, the industry has been criticized for inflating the positive economic impacts and trivializing or ignoring the negative impacts (Goodman 1994).The industrys tendency to focus on specialized factors provides a distorted view of the localized economic positives, while ignoring the strategic business-economic be to the state as a whole (such as West Virginia) and to different regions of the United States (California Governors Office 1992, Kindt 1995). In 1994, all of the various experts who testified before the U.S. House of Representatives Committee on infinitesimal Business criticized the impacts that casino-style gambling activities inflict upon the criminal justice system, the social welfare, system, small businesses, and the economy (Congressional Hearing 1994). Utilizing legalized gambling activities as a strategy for economic development was thoroughly discredited during the hearing. * The actual economic benefits of casinos are exaggerated. They generally only create low-paid jobs for local people the casino companies usually bring in managers from elsewhere. * There are too many economic externalities surrounding gambling, which nullify the benefits * Crime * Risky behavior overbearing gambling may foster poor, sometimes baseless money-management habits. These habits may transfer over to other areas of the economy, where risky behaviors translate into a higher likelihood of loss in various markets.* Time consumption supreme gambling often entails significant time consumption, which detracts from more productive ends. * Jobs could be created through many other industries that cause fewer moral and practical problems (e.g. theme parks). * Any economic benefits would not matter, if the industry is deemed immoral * Estimated losses from compulsive gambling William M. Thomps on, Gambling A Controlled Substance, PBS Interview, 1994 Conservative numbers suggest it costs society $13,000 per year for each compulsive gambler. The losses include treatment costs, lost productivity, criminal activity and judicial costs. Estimating that widespread gambling across America would create one million compulsive gamblers, the resulting yearly economic loss would exceed $13 billion. No * Casinos cause money to be spent on transport infrastructure, which is very beneficial to economies * Casinos help the tourism industry of a place The jobs are not just in the casino itself. More jobs are created in hotels and other parts of the tourism industry. * Examples in which casinos have helped to regenerate many places that previously had considerable poverty and social problems * Atlantic City. * New Jersey.* Legalized gambling on engagements is very important to Native American tribes Anthony Pico, Chairman of the Viejas Indians, explains the benefits to his tribe of legali zed gambling on his tribes reservation in a PBS interview.6 Social welfare effects Are the charitable generations from gambling substantial, and can this go toward justifying their existence? Yes * It is immoral for the state or charities to raise money by exploiting peoples stupidity and greed. * Gambling is regressive (this means that the poor pay a greater proportion of their income in tax than the rich). This is because poor people are more likely to gamble. Regressive taxation is deeply unfair. * Legalized gambling activities act as a regressive tax on the poor (Clotfelter and Cook 1989).Specifically, the legalization of various forms of gambling activities makes poor people poorer and can dramatically intensify many pre-existing social-welfare problems. Demographic analyses notice that certain disadvantaged socioeconomic groups tend to gamble proportionately greater amounts of their overall income and marketing efforts, oddly by state lotteries, have allegedly been directed at these target groups. John Warren Kind, The Business-Economic Impacts of Licensed Casino Gambling in West Virginia Short-Term Gain but Long-Term Pain, PBS, 1994 * Contention that study is harmed by gambling practices Kind, PBS, 1994 Legalized gambling activities also negatively affect education both philosophically and in fiscal matters (Better Government Association 1992 Clotfelter and Cook 1989).Adherence to a philosophy of making a living via gambling activities not only abrogates the perceived need for an education, but also reinforces economically unproductive activities (and is statistically infeasible since the house always wins eventually). In states with legalized gambling activities which were initiated allegedly to bolster tax revenues to education, the funding in real dollars has almost uniformly decreased. No * Gambling is often used to raise money for the state or good causes. Charities use prize draws to raise funds Should online gambling be banned?Yes * Intern et gambling is especially dangerous. Someone can become addicted very easily they dont even need to leave their home. This also means that they are gambling in private. They may therefore be less reluctant to wager very large sums they cannot afford. It is very hard to know the identity of an online gambler there have been several cases of people (including children) using stolen credit cards to gamble online. Online gambling may be hard to control but that is not a reason to try making an activity more difficult to pursue will still reduce the number of those who take it up.It is not impossible to put effective deterrent steps in place, such as the recent US ban on American banks processing credit card payments to internet . No * It is impossible to stop online gambling. When it has been banned, people have just used sites based in other countries. It is better to legalize and regulate online gambling than to drive gamblers to poorly-regulated foreign operators. Regulation can r educe the problems identified by the proposition. For example, online gamblers can be involve to give personal details when registering (e.g. occupation, income). If this information suggests they are spending more than they can afford, the company can block their credit card. In any case, most online gamblers do not get addicted. Why should they be denied an activity that they enjoy?
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